A downloadable game for Android


🔬 About The Game

Health Points is a turn-based management simulation game inspired by classics like Lab Rats 2. You take on the role of a director running a specialized firm. Your goal? To research, manufacture, and dominate the market while managing a roster of unique characters.

This isn't just a visual novel; it is a deep simulation where your business decisions matter. You must balance market demands, manage your reputation, and ensure your "staff" is performing up to par.


🎮 Key Features

  • Deep Management Gameplay: Don't just click and wait. Engage with a fluctuating market that reacts to saturation and demand. Sign contracts for bulk delivery or play the open market for high-risk, high-reward profits.
  • Reputation System: Grow your firm from a basement startup to a top-tier corporation. Your Reputation unlocks new company tiers, clients, and gameplay options.
  • Dynamic Visuals: Built in Unity, the game features dynamic breast physics and collision detection. Characters react realistically to interactions (hands, touch, etc.).
  • Event-Driven Narrative: A robust event system with branching dialogues. Your choices and how you treat your staff will trigger unique scenarios and intimate encounters.
  • Turn-Based Strategy: Plan your days carefully. Manage resources, stamina, and office upgrades to maximize efficiency.

💖 Support Development on Patreon

This game is in active development! I release frequent updates with new mechanics, physics improvements, and content

You will get early access to latest builds by supporting my work on Patreon. 

Link - https://www.patreon.com/cw/BeetleRoid

AI Usage - Background images. Placeholders for now.

Updated 44 minutes ago
Published 13 days ago
StatusIn development
PlatformsAndroid
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
Authorbeetleroid
GenreSimulation
Tags3D, Adult, Character Customization, Unity

Download

Download
0.2.9.4_Demo.apk 562 MB

Comments

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(1 edit)

Super super lost. Like the concept but it would be really cool if you could take some time to work on menus and tutorials. Also a game over would be nice rather than just locking yourself into debt

Yup. This is just a preview build. I have polished up most of the issues found. You can find more info on my Patreon. (Public build will be published here once it's done. Targeting towards the end of this month)

Ah I gotchu. I didn't look into it enough. Good luck. Have no personal life for me plz.

Lol.

(1 edit)

How to stop the mood drop among employees? And why is it falling at all? You can't use compliments, they add very little. At the beginning of the day, the whole mood progress drops. Why doesn't the employee's relationship rise above 9? and for some, it doesn't even go above 5.

Mood increase depend on the player's charisma stat, which can be increased by completing challenges. (Available on the office)

Affection increase above 6 requires potion with influence stat. Affection hitting 9 is a bug. Should not increase above 6 without a potion.

Mood degradation can be reduced by hiring HR people

Thank you. And yes, I caught a bug, without a potion, my employee's score is already 10.

Thanks!! yup. fixed that on latest. (along with bunch more)

This games pretty hard, could do with a sandbox im shit at this

Yup. Trick is not to hire anyone until your 1st health potion is tier 2 (potions with health stat will sell for higher price). After that try to hire someone with procurement at 9 or above 

Anyway, I have added contracts and fluctuating market for the latest game build. 

What does the job levels do?

Do you mean Job skill? (each job requires a specific skill. for example, production worker needs production skill. Amount of potions produced are dependent on the production skill. You can upgrade these skills using HR -> Training.)